- 3 types of enemies
- 2 powerups
- Local High Score
- Endless waves of enemies
Known bugs and flaws:
- Enemies with the same speed can spawn overlapped.
- Balancing issues in difficulty and player movement
- The enemy cruiser can sometimes fire two lasers at once instead of at intervals.
- * Busted all bugs to date involved with explosions!
- * Time spent invulnerable decreased to 3 seconds.
- + A proper menu screen and sub-menu screens (help, credits, etc)
- - Ability to destroy Fighter's missile removed
- * Changed Player's Sprite
- * Changed Fighter's Sprite
- * Fighter now moves a little faster
- * player invulnerability in between taking hits is more efficient
- + Local saving High Score
- + Credits screen to give credit to some sprite sources
- * New Title Screen and backgrounds
- * Player movement has become more fluid - not sure if completely balanced though
- * New sprites for the Cruiser enemy and the Fighter's missile