RUNEBOOK Testing results:
Special thanks to those who tested my RUNEBOOK beta version (blackbox testing).
"Black box" and Objective testing:
- "Enemies are bland and simple."
- "There needs to be a tutorial."
- "There should be a visual response for attacking and a visual grid or background for behind the runes" (Runepage)
- "Sometimes the rune effects do not work when matched."
- "I want to be able to combo spells together after I've made a match."
- RE enemies: Enemies' damage, health, and sprites have been updated to scale with each other. Currently there are three distict enemies that gain different health and damage values.
- RE tutorial: access to the "How to Play" screen has been fixed.
- RE Visuals: due to time and budget restraints this was not resolved for the first version.
- RE rune effects bug: thank you for this knowledge, I believe that this bug has been resolved by adding in combos (see below)
- RE combos: Now the player also gains the effects of runes that fall into place in addition to the ones that they match themselves.
"White box" developer testing: (up to date)
Here I use keywords such as "ADD" for missing features, "FLAW" for characteristics that could be improved, and "BUG" for possible reasons for the game to break.
- ADD highscores for each level (file reading)
- ADD sound effects
- FLAW: text log (LabelFonts) do not display entirely correctly.
- FLAW: only matches of three can be made (not 4 or 5)
- FLAW: purple rune lets player stack attack and one-shot all enemies(actually a flaw? more like gameplay choice?)
- BUG: it might be possible to start a board with no matches available for the player, even though it is unlikely.
- BUG: possibly some hidden bugs involving rune-matching logic