Tanks! Testing Results
"Black box" and Objective testing:
White box, static, etc testing is noted in the Project Notes.
- powerups are too sparse
- the armour piercing powerup should not make player bullets go through terrain
- bullets should not have unlimited range
- game difficulty is too high
- the rotation angle of the player's gun moves towards the crosshairs--maybe it needs a "laser sight" to know when it is aimed
- the enemies don't respond to being hit at long distances outside of their aggro range
- extra lives appear too frequently
- the piercing bullets powerup has been adjusted; it does not penetrate terrain
- number of powerups that spawn at a time has been increased
- enemies now respond to explosions and being hit at a long distance
- the number of enemies in a room has been decreased
- the probability of an extra life appearing has been lowered
Current Bugs:
- Enemy spawning occurs when screen is paused.
Current Flaws:
- Small tank enemy spawns and moves uniformly (overlapped) -- no variation between instances
- There are no collisions between enemies and the player
- HUD only shows single hearts (even when health is in decimals)